Gauzilla
Visit ToolGauzilla is a 3D Gaussian Splatting (3DGS) renderer written in Rust for WebAssembly. It supports lock-free multithreading for platform-agnostic web applications.
At a glance
Trending
Gauzilla is a 3D Gaussian Splatting (3DGS) renderer written in Rust for WebAssembly. It supports lock-free multithreading for platform-agnostic web applications.
Trending
About
Gauzilla is a 3D Gaussian Splatting (3DGS) renderer developed in Rust for WebAssembly, featuring lock-free multithreading for platform-agnostic web deployment. It leverages WebGL and CPU splat sorting to ensure high compatibility across various web browsers. The tool can securely load .ply or .splat files from local machines using `rfd` and asynchronously loads .splat files from URLs without requiring async Rust code. Additionally, it supports loading .spz files via a WASM module compiled from the official C++ implementation. Gauzilla is designed for real-time photorealistic rendering of scenes reconstructed from images and videos, making it suitable for Novel View Synthesis applications.
Capabilities
Pricing & Plans
Open Source
Free
FAQs
Trending